Jump to content
The Whaler Game Forum
The Whaler Game Forum

Welcome to our site

Take a moment to join us, minds are waiting for you.

Leaderboard


Popular Content

Showing most liked content since 11/17/17 in all areas

  1. 2 points
    Hi Captain`s! Would love it and appreciate it if The Whaler got a vote for up and coming indie! You can also win game keys from IndieDB just by voting! http://www.indiedb.com/games/the-whaler-working-title Vote link is on the page!
  2. 1 point
    Here is the list where you can find The Whaler! Facebook: www.facebook.com/thewhalergame Instagram: https://www.instagram.com/thewhalergame/ Twitter; https://twitter.com/TheWhalerGame IndieDB:: http://www.indiedb.com/games/the-whaler-working-title Twitch;: https://www.twitch.tv/trym_studios Discord: https://discord.gg/SUr35k9 Working on getting up Reddit and also later on we will open up a Discord server as well!
  3. 1 point
    So thanks to everyone who voted, we are now the only game in the upcoming genre of realistic sim! Now you can vote for placement! http://www.indiedb.com/games/the-whaler-working-title Thanks again Captains!!
  4. 1 point
  5. 1 point
    Hey Captains!! Time for another update, this month I had a plan of showing some sneak peaks of the ship. But sadly the artist that was hired to do the ship came back to me 3 days ago, saying he could not do it because of time, in fact he had nothing to deliver, at all, that is almost 3 months of waiting for nothing. This set us back quite a bit and was a huge blow for me personally (Tommy) as I defiantly needed this for many reasons, but we at least got a valid explanation so as much as I want to scream loud about it, there is no hard feelings and I hope the artist takes a breather from being overworked and thinks about his health for a bit, so if you ever had the idea why it has not been shown yet, or think it went a bit slow, this is the reason. BUT another backup artist we had been in contact with, who was going to do a lot of work for us next year came to the rescue, you might have seen some of his ships in the game Naval Action. We also had a plan of showing you how the crafting system worked, but as the ship was not ready, that does not make any sense as that`s where it takes part, this however means we will have a lot more to show of in the coming months and when its done, I will do a quick QA on a stream showing of some teaser of it, and you can also ask any questions, come with feedback and so on. (https://www.twitch.tv/trym_studios) So we are back on track and shifted the focus to start on one of the mini games while we wait, as everything we need art wise is done for that. Some minor tech updates: "Crafting & Inventory (continued) - Added partial split feature (WIP) - Added DEBUG_SYSTEM to move between screens - Screens now close with UI - Added 3D Models - Remove screen camera" - ItemData are now IEquatable - Completed stacking - Added validation for recipes - Added UI for Butchering, Skinning and Crafting screens - Added output for recipe (can`t take the output in the UI) - Flushing slots to inventory on close - Updating 3D models - Added ability to cancel crafting recipe - Cleaned code Ready to hook with game code " - Systemtization of configs and ready for import to game scene Player Controller V2 - Simulacrum architecture* - Created dummy ship (for controls) - Synchronized movement of 'real character controller' on dummy ship with simulacrum player controller on actual ship - Basic WASD movement - Basic mouse rotation movement (Y axis rotation-only for now) - Adjusted cam / arms & collision to match 'humanoid' perspective" You might have seen some of the picture of the dutch whaling boat in the gallery, but I will include some of the screenshot renders here as well. The game ready model of the dutch whaling boat, which you as the player will use in the mini game (European style). Depending on what zone you play in, this will have a different look. Art by Linus Scheffel Artstation.com Some of the art for kickstarter tiers, wonder what they are? Well, you can control these for the free roam camera, and fly around your ship, enjoying the view. Art by Lucaciu Roland Roland.artstation.com If you did not get a chance to check out the main theme song in the previous post, you can do so here. Song by Dirk Kluesing Soundcloud.com Other Social media: Facebook.com Twitter.com Twitter.com instagram.com/thewhalergame/ Until next time!
  6. 1 point
    Aspect ratio don`t want to level out on the pics, so they seem stretched. I suggest going to indiedb to get a better picture. http://www.indiedb.com/games/the-whaler-working-title/news/the-whaler-dev-update-9
  7. 1 point
    Yo Ho Capt'n! Would the game include factions (British East India Company, The Dutch east India company, etc.) ? If so, do we start off as part of one or would we sign up to be in one later? Can we also create our own companies? And branching off the first one... Would we get custom ships as well? As a well-indulged RP that especially loves the 16th-20th century timelines, it would be my greatest honor to have these questions answered. Cheers! Das Boot
  8. 1 point
    Ahoy!! These factions will exist as NPC, but it is planned that you will be a part of them, but at the same time setting out on your own, making your own fortune. We are also looking at the possibility of you making/building up your own business at various ports, with a kind of modular building system with a map, as you wont be able to move in port, it would still be exciting to and build upon it while you were there. But we are mainly focusing on the trading, hunting and customization first. What we for some reason would not be able to deliver in the final version on release, this is something that could defiantly be done with free dlc`s. You definitely get custom ships! Hope this answered your questions!
  9. 1 point
    What outfits, gears, weapons, and accessories will be able to go on our character? Will certain outfits have buffs?
  10. 1 point
    Welcome Sailors (Phun)! Thank you for joining The Whaler forums! We are still working on the forum, so please bear with us while we do so, thank you! Please be civil in all posts! Working on setting up the FAQ and other information. FAQ: Q: Will Moby Dick be in the game? A: Wait and see yeh landcrabz! Q: Don`t you think this game is a bit controversial? A: I don`t think it`s any more controversial then Hunting Simulator, where you hunt for trophy`s or any game where you get to kill animals or people. It`s a part of history from that time, so not having it would be historical incorrect. You don`t need to commence in whaling in the game if you don`t want to, that choice is up to you. It`s better to hunt whales in game then in real life is my official standpoint. Bottom line, it`s a game and there is more to it then whale hunting. -This post is ongoing
  11. 1 point
    Awesome! Appreciate it. Well, it was kind of a coincidence that it came to this theme. I always loved naval games, like sea dogs, patrician, naval warfare and say, naval action. But i loved the chill feeling of some of the games, so I wanted a game where I could have great atmosphere and be able to explore the whole ship and customization. So I came up with this being in the 17th century when whaling was a booming trade in almost every aspect. And from there it kind of grew and I got people with AAA experience involved to make it happen. Also do feel I need at least some action elements in the game, like the whale hunt sequence, but as the player, you don`t need to do it, only benefit is the action and the extra money that comes out of it. Hope that answered your question!
  12. 1 point
    If you ever do need someone lol, I got you. Can I ask how you came up with this idea?
  13. 1 point
    Do you mean like the forum? We might need a community manager down the road, sometime after new years.
  14. 1 point
    ayyyyyyy nice. Yall need any hep setting up?
×